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Friday, January 30, 2015

The secret of Apple's success

Mark Bridge writes:

What’s the secret of Apple’s success? That’s the question I was asked earlier this week by LBC radio during a report on Apple’s impressive iPhone sales and its record quarterly results.

Much of the answer, I said, was down to usability and design. Apple has taken existing features – both software and hardware – and has made them better. After all, the iPod wasn’t the first MP3 player. The iPhone wasn’t the first smartphone... and wasn’t even the first touchscreen smartphone. But for many people, that’s the perception.

And, perhaps just as importantly, Apple doesn’t get involved with products it can’t improve.

Here are six reasons I think Apple is doing so well at the moment.

Apple makes products that are easy to use. Yet they’re not dumbed-down. An Apple iPhone is pretty intuitive for new users but is smart enough to appeal to ‘power users’ as well. Some people will argue they don’t have enough control over an iPhone’s settings, but for most people that’s not a problem.

Apple makes products that are easy to choose. If you want an Apple mobile phone, you buy an iPhone. Yes, there are different memory sizes and different screen sizes – and you can always buy one of the previous versions – but for many consumers there’s only really one model.

Apple makes products that people want. Every so often there’s a celebrity who endorses a rival product and yet they’re seen using an iPhone when they need to go online. The staff at Apple love them too: they use them all the time. That’s how prototypes get lost in bars. And don’t underrate the effect of Apple’s advertising. Visit the Apple website and it’s showing you the amazing things you can do with Apple products. It’s not trying to sell you a phone.

Apple controls the sales process. Okay, not entirely – you can buy an iPhone from your mobile network or from an independent retailer – but buying from an Apple Store gives customers an all-Apple experience. There’s hands-on contact with the products, there’s no pressure, there are well-informed staff – and it’s all glowing white, rather like a high-tech version of heaven. On top of that, Apple runs its own App Store and iTunes, too. Buying your device, filling it up with content, downloading apps, customising it to suit your taste: it’s all under Apple’s umbrella. No, not an iUmbrella.

Apple makes premium products. In an industry where average smartphone selling prices keep falling because more and more low-cost devices are being produced for developing markets, Apple is sticking with premium. And you can end up paying quite a lot more for a phone that’s a little bit better. A bigger iPhone screen doesn’t cost Apple £80 more but that’s what it costs customers. The same goes for memory, too. Extra profit from customers who don’t mind paying extra for a top-spec handset.

Apple spends a lot of time and money on research and development. Goodness knows which version of iPhone they’re working on now. But I bet it’s not just iPhone 7.

Mark Bridge is one of the team at The Fonecast. He doesn’t have an iPhone, Not yet, anyway.
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Opinion Articles

Smart software for smart products

From cooking pots to cars and aeroplanes, the products of the future will be increasingly intelligent - able to communicate and cooperate with humans, other devices and their environment. EU-funded research is assisting this smart products trend that promises to make everyday life easier, more comfortable and productive.

Anyone who has ever tried to install a new entertainment system in their home, fit a child seat in their car correctly or learn how to use a new hi-tech kitchen appliance knows just how complicated and frustrating some products can be. Paper instruction manuals are often hard to follow and getting two or more devices or components to work together can be a nightmare. But what if the products themselves could tell users and each other what to do?

Author: The Fonecast
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Mobile gaming past, present and future: an interview with Sandy Duncan of YoYo Games

Mark Bridge writes:

If you want to understand mobile gaming, from the commercial side of game development to the current trends in game design, Sandy Duncan is a great person to talk to.

He spent over 16 years at Microsoft, initially working with PC manufacturers and latterly setting up the company’s Xbox game console business in Europe. He’s an enthusiastic gamer. And, for the last six years, he’s been CEO of YoYo Games.

I started my conversation with Sandy by asking him why there was so much interest in mobile gaming when PCs and dedicated consoles were always going to be more powerful than smartphones.

Author: The Fonecast
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Last week at The Fonecast: 24th September 2012

Apple loses Google Maps… and quite a few major landmarks

Mark Bridge writes:

Oooh, a new phone. It’s running a powerful new processor, it has a large edge-to-edge toughened glass display and its model name bears the familiar ‘i’ suffix. Hang on a moment. Suffix?  Yes, suffix. This isn’t a new Apple device but Motorola Mobility’s first Intel-powered Android smartphone, the RAZR i.

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Windows Phone - Life after Android and iPhone

Windows Phone - Life after Android and iPhone

3 months using a Nokia Lumia 800

James Rosewell writes:

The last time I used a Microsoft based mobile phone was 2008 in the form of the HTC Hermes. Since then Apple and Android have dominated my mobile life. It was therefore with more than a little trepidation that I switched over to Windows Phone 7.5 in the form of the Lumia 800 in July this year. Since then I’m continually being asked what I think of the phone and the operating system. Here are my experiences and thoughts.

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Smartphones, mobile apps and social networking in medical education

Mark Bridge writes:

I wasn’t supposed to be at this year’s AMEE 2012 conference in Lyon. AMEE is the Association for Medical Education in Europe, which - as you can probably guess - has very little direct connection with the mobile phone industry. However, my wife was going because she works in medical education. Me?  I fancied a trip to France.

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A month of mobile: O2 counts on 3, Microsoft counts to 10 and Apple counts its profits

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