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Monday, September 24, 2012

Mobile gaming past, present and future: an interview with Sandy Duncan of YoYo Games

Mark Bridge writes:

If you want to understand mobile gaming, from the commercial side of game development to the current trends in game design, Sandy Duncan is a great person to talk to.

He spent over 16 years at Microsoft, initially working with PC manufacturers and latterly setting up the company’s Xbox game console business in Europe. He’s an enthusiastic gamer. And, for the last six years, he’s been CEO of YoYo Games.

YoYo Games is involved with a wide variety of gaming platforms, including PCs, consoles and mobile devices. I started my conversation with Sandy by asking him why there was so much interest in mobile gaming when PCs and dedicated consoles were always going to be more powerful than smartphones.

“It's not about power”, explained Sandy. “Gaming is just generally part of our culture. When you introduce a new platform that's capable of providing a gaming experience, people will find ways to get themselves entertained on that. The gaming industry is an entertainment industry.”

YoYo Games currently has three divisions. It offers the GameMaker tool to help people develop games, there’s a community for sharing those games and the company also publishes some games. I asked Sandy to explain more of the company’s background.

“We saw that technology was changing; we saw that we were emerging in a digitally-distributed and not a retail-distributed world. And we saw that as an opportunity for a new generation of people who made games, the first generation of game makers who'd grown up with games as part of their culture and society. Over the last few years, what we foresaw has come true; there's a new generation of people creating games [and] a new bunch of companies as well. Nobody had heard of Rovio in 2007, even though they were around then. The vision mapped onto what was happening with technology at the time.”

“GameMaker has been around since 1999. It was developed by a Dutch university professor, a professor of computer games, and he wanted more people to be able to do what he was teaching without getting into learning C++ or sophisticated low-level or high-level languages. GameMaker has two or three components to it that appeal and make it unique. The first of those is that it has this very easy, ‘I don't need to know any programming’ starting point, which people refer to as ‘Drag and Drop’. So, in other words, you can create relationships between objects and hey presto!  By the time you've cut and pasted a few things on the screen, you've actually created a game.”

“People can make very sophisticated games just using Drag and Drop. The limiting factor is that you can only create games with what the guy who created the Drag-and-Drop allows you to do. But we take it a stage further with GameMaker. There's a programming language built into GameMaker called GameMaker Language (GML). It's like a lot of these so-called high-level languages like C, so anybody who's done programming can be familiar with it very quickly. Because it's games-oriented, it does things very quickly that games require you to do, and the very basic of that is something called a collision. If you think of a game like Pac-Man or even something like Halo, everything is about bumping into things. The tech guys cringe when they hear me say that but, to bring it down to a levelling factor, it's about collisions. And the beautiful thing about the GameMaker Language is… people say the Brits have got 47 words for rain, well we've got 47 words for collisions. And so you can get kind of heavy with the game but still do it more quickly than you can in any other language. It's also a really neat way to learn programming, by the way.”

As YoYo Games used GameMaker itself, so it saw more potential. It acquired the rights to GameMaker in 2007, inviting the creator of the software - Professor Mark Overmars of Utrecht University - to join the company’s board of directors.

“We started publishing games through this incubator approach that we described earlier but the ‘secret sauce’ was what we did to the technology. We allowed GameMaker to take one game that this guy has created potentially in his bedroom somewhere and, by literally flicking a programming switch, exactly the same game with no changes can run as a Facebook game and it can also run as an iOS game or an Android game or even a Windows or Mac OS X game.”

“We did that for our own use because we saw that as a ‘secret’ business model. What we realised was actually the business model we'd created wasn't as much publishing games but it was the technology itself. And so we kind of ‘flipped’ a little bit about a year ago when we saw that the games that we were publishing were actually just a great showcase for the technology - and what we needed to do was to make the technology more widely available. And so on 22nd May this year we launched a thing we called GameMaker Studio.”

“Studio is basically a product that's aimed for everybody. We have a free version. We have a stand-alone home version we call Standard and semi-professional & professional versions that start from about $99 upwards. None of this is expensive. But we're giving the technology that we've used to create 25 very successful games ourselves. It downloads as a free version thousands of times every day from our website.”

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Opinion Articles

T-Mobile, the Information Commissioner's Office and the stolen customer information

Mark Bridge writes:

The Information Commissioner's Office - the UK authority that upholds information rights - has published details of its recent case involving T-Mobile. Contact information and expiry dates for minimum-term contracts were being sold to third parties, enabling mobile phone dealers to target potential customers who were in a position to sign a new contract... which could earn the dealer hundreds of pounds for a new connection.

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This week at The Fonecast: 11th June 2011

Mark Bridge writes:

On Monday there seemed to be a dearth of mobile news as the industry held its breath and waited for Steve Jobs to speak.

Why there was quite so much breath-holding beats me, because Apple had already told us what the announcement was going to cover. Anyway, we learned about iOS 5, which will arrive in the autumn, and its 200 new features – including a new messaging service called iMessage.

Author: The Fonecast
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Interview with Todd Levy about the family-friendly BloomWorlds Android app store

Mark Bridge writes:

Today's best-known stores mobile application stores are the Apple App Store and the Android Market, although independent app stores including GetJar and Handango have been with us for much longer.

And now there's another independent application store preparing to launch. The company behind it is called BloomWorlds – and I spoke to co-founder Todd R Levy for this week's podcast feature.

Author: The Fonecast
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Soon, no-one will care about mobile phone numbers - and the networks will love it

Mark Bridge writes:

Watch almost any American TV show from the 1960s - I'd recommend a good police procedural - and at some point after a few episodes there'll be a scene in a restaurant. One of the main characters will be dining and their meal will be interrupted by a waiter bringing a telephone to the table. The phone will probably have an implausibly long cable, although there may be a telephone socket nearby.

Author: The Fonecast
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Apple iMessage isn't going to kill SMS

Mark Bridge writes:

Apple iMessage is going to kill SMS. And then, when it's killed it, it'll dance on its grave. Anticlockwise. Whilst mocking every mobile network in the world.

Author: The Fonecast
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Recent Podcasts

Reviewing our 2015 mobile industry predictions... and looking forward to 2016

Podcast - 15th January 2016

Iain Graham, James Rosewell and Mark Bridge return to review their mobile industry predictions from last year. Which mergers, partnerships and developments did they forecast correctly... and which didn’t work out as planned?

Later in the programme, the team anticipates some of the topics that will be hitting the headlines during 2016.

Author: The Fonecast
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Podcast from Mobile World Congress 2015

Podcast - 6th March 2015

Mark Bridge learns about the mobile technology trends at Mobile World Congress 2015 by chatting to James Rosewell of 51Degrees, Dr Kevin Curran from the IEEE and Chris Millington of Doro.

They talk about wearable devices, wireless charging, mobile operating systems and much more... including some of their favourite products from the exhibition.

Author: The Fonecast
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Looking back at February: from security scares to multiple MVNOs

Podcast - 27th February 2015

We're taking a look back at the biggest mobile industry news stories from February 2015, including allegations that the UK's security service tried to breach SIM card security by hacking into one of the world's biggest SIM producers.

We also talk about the planned BT and EE merger, the creation of two new UK virtual networks, some acquisitions in the mobile payment arena and a new Ubuntu smartphone.

Author: The Fonecast
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Interview with Chris Millington of Doro about mobile retailing, wearables and technology for older consumers

Podcast - 24th February 2015

In today's programme Mark Bridge talks to Chris Millington, who's Managing Director for Doro UK and Ireland.

They discuss the state of mobile retailing in the UK, the future of wearable devices and - as you might expect - smartphones for seniors.

Author: The Fonecast
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A month of mobile: O2 counts on 3, Microsoft counts to 10 and Apple counts its profits

Podcast - 30th January 2015

We're back with a month of mobile industry news, including takeover talks and takeover rumours. O2 and Three are said to be discussing a merger... but is there any truth in the suggestions that BlackBerry could be up for grabs?

We also discuss Apple's record-breaking quarterly figures, the highlights of CES and the launch of Microsoft Windows 10, as well as saying farewell to the current version of Google Glass.

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